After eight lengthy and agonizing years of patient waiting, Blizzard has finally declared the latest installment in the Diablo series. Furthermore, despite the non-existence of a playable demo version at present, a beta testing version might eventually be released on Battlenet in the near future. This latest installment will definitely introduce plenty of new changes, balancing elements as well as bug fixes to the game. This article however, will centralize mainly on the essential facts to know about the Diablo 3 Wizard 2011.
As most regular gamers probably already know, there are several general classes of characters in Diablo. They are the Monk, Barbarian, Demon Hunter, Witch Doctor, just to list down a few. Nevertheless, the wizard still remains as a unique class within the series.
As always, the wizard has remained as a pure spellcaster, capable of harnessing arcane as well as elemental magic to unleash an array of destructive spells. It's design and concept remains similar to that of the Sorcerer or Sorceress found on previous installments of the game.
One of the major changes in this series is that Wizards no longer have to rely on mana to cast their spells. Instead, they are provided with a new resource which was initially termed instability but was later scrapped in favor of the title Arcane Power, an adjustment that would undoubtedly have profound impacts on the overall style of play.
Another huge shift in concept is that the wizard's skills now do not have any prerequisites for its usage apart from Clvl. This is a major shift from previous installments where the wizard's skills were organized into three main trees. Also all the character's skills are now active ones while its previously passive abilities have been shifted to the 'traits' section.
It will undoubtedly take some time for players to get used to all the changes to the wizard class as listed above. However, by understanding the essential facts to know about the Diablo 3 Wizard 2011, one may look forward to a swifter transition in this regard.
As most regular gamers probably already know, there are several general classes of characters in Diablo. They are the Monk, Barbarian, Demon Hunter, Witch Doctor, just to list down a few. Nevertheless, the wizard still remains as a unique class within the series.
As always, the wizard has remained as a pure spellcaster, capable of harnessing arcane as well as elemental magic to unleash an array of destructive spells. It's design and concept remains similar to that of the Sorcerer or Sorceress found on previous installments of the game.
One of the major changes in this series is that Wizards no longer have to rely on mana to cast their spells. Instead, they are provided with a new resource which was initially termed instability but was later scrapped in favor of the title Arcane Power, an adjustment that would undoubtedly have profound impacts on the overall style of play.
Another huge shift in concept is that the wizard's skills now do not have any prerequisites for its usage apart from Clvl. This is a major shift from previous installments where the wizard's skills were organized into three main trees. Also all the character's skills are now active ones while its previously passive abilities have been shifted to the 'traits' section.
It will undoubtedly take some time for players to get used to all the changes to the wizard class as listed above. However, by understanding the essential facts to know about the Diablo 3 Wizard 2011, one may look forward to a swifter transition in this regard.
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